ANIMATION MENTORSHIP WITH MILO VANEGAS
Animate believable characters.
A six-week online mentorship to develop one piece of character animation through live direction, feedback, and revision.
Maximum three students. 40 minutes of direct review each week, plus personal recorded feedback.
For animators who can already block and revise a shot.
A free 15-minute conversation. Milo emails you to set a time. Requesting doesn't enroll you.
- Start date
- Flexible. Ask about the next group.
- Time
- Tuesdays, 6:30 to 8:30 pm PT
- Format
- 6 weekly live sessions, 2 hours each
- Price
- $1,200 USD

One project. A clear focus.
An acting shot.
Six to eight seconds. One want. One change of mind.
A gameplay set.
Idle, locomotion, one action, and agreed transitions.
Your own project.
A focused part of something you're already making.
Direction you can put to work.
Meet your instructor
Milo Vanegas
Former Supergiant Games, Niantic and EA
I animated characters on Hades, Transistor, Pyre, Peridot and Star Wars. Hades won Game of the Year at the 2021 Game Developers Choice Awards. My work connects character performance with the systems that make it playable.
See my workAwards for projects I worked on
Game of the Year Game Developers Choice Awards 2021
Game of the Year IGN 2020
Best Indie Game The Game Awards 2020
Game of the Year Polygon 2020
Sprite Award Winner D.I.C.E. 2015
Technical Achievement AI, Metaverse & Virtual The Webby Awards 2024
Media & Entertainment AI, Metaverse & Virtual The Webby Awards 2024
Experimental & Innovation AI, Metaverse & Virtual The Webby Awards 2024
Selected portfolio work



Start with a free reel read.
Bring your reel or work in progress to a 15-minute conversation. I'll identify one useful next step and help you decide whether the workshop fits.
Animation mentorship questions
Who is this animation mentorship for?
For animators who can already block and revise a shot and want live direction on a focused project. If you're still building your fundamentals, the free reel read can help you choose what to practice next.
Can I work on acting or gameplay animation?
Yes. Choose a six-to-eight-second acting shot, a gameplay set with idle, locomotion, an action and agreed transitions, or a focused part of your own project. We agree on the scope before you start.
Which software can I use?
Animation direction works across Maya and Blender. For gameplay, we'll confirm your engine, rig, setup, and available technical support before enrollment.
When does the next group start?
The start date is flexible. We discuss the next group’s start date before enrollment. The mentorship runs for six weekly live sessions in the listed time slot.
What if I miss a session?
Sessions are recorded for the cohort. Recording access and attendance policies will be confirmed before enrollment.